Tag Archive: Wolfenstein 3D


id software’s amazing run of first-person shooters in the ‘90s are in some of my top games of all time: Doom, Quake, even Quake III Arena was pretty good in spite of Unreal Tournament’s more fun, absurd nature. But one game I had a fondness for was Wolfenstein 3D.

1359-wolfenstein-3d-dos-screenshot-episode-1

Wolfenstein is a fairly simplistic shooter by modern standards, but it started laying the groundwork for what made their games tick: Exploring areas, defeating enemies, and strafing around arenas like operatic ballet. What happens when you take most of that away and try to shoehorn in awkward mechanics that don’t fit? You get Wolfram.

shot0040

Already we’re off to a great start with this menu…

I have to give a shout out to the Video Game Music Preservation Foundation, which introduced me to this game. Being a fan of Wolfenstein and some of its other games, I had to see if this was the remake of Wolf3D that would be better than the original. The answer is no. Not by a long shot.

shot0000

Just like the 1992 original!

Wolfram recreates all of “Escape from Wolfenstein,” the shareware episode of Wolf3D. Levels are the same blocky shapes they were in ‘92, wall textures are a mix between remastered versions of the originals and ports presumably from other versions of Wolf3D, even the music is ripped straight from the original, but somehow sounds worse.

shot0023

Oh hey, colored lighting! This would’ve been cool in like, 1997.

So you’re probably thinking, “Hey, this sounds pretty cool! What’s your problem with it?” Well, let me explain.

34070-wolfenstein-3d-dos-screenshot-ss-officers-receiving-a-one-gun

Wolfenstein 3D involves using the doors a lot to funnel enemies and dodge fire. Doors become your best friends here.

Wolfenstein 3D’s combat is fairly simple. Outside of some bosses, all the enemies are hitscan – once the enemy shows a certain frame of animation, the game determines if that was a hit or a miss, and if it hits, it calculates for how much damage you take – As you progress, you learn the better tactics of the game involves ducking inside rooms and strafing back and forth at an opened door to avoid getting hit as much. It’s fairly simple and arcade-like these days, but it worked well in the era when Wolf3D came out.

Continue reading

I have a certain fondness for Wolfenstein 3D. Back in the early 2000s when I was just a middling teenager, I was playing a bunch of cool level packs for Wolfenstein. Hell, the first online blog post I ever made was talking about an old Wolfenstein 3D mods website that I thought was cool. Yeah, it’s kinda plain compared to Doom and Quake, but damn it, I still had fun going through mazes killing things.

I’ve played practically every major Wolfenstein game barring the Muse Software prequels and the most recent The New Order. I was even a hardcore Wolfenstein: Enemy Territory player back in the day. But I didn’t know that there was a Wolfenstein game I missed…

They don't make game covers like these anymore...

They don’t make game covers like these anymore…

Mission Pack 2: Return to Danger and Mission Pack 3: Ultimate Challenge are unofficial third party expansions to Spear of Destiny, developed internally at FormGen and released in 1994. If you were craving more Wolfenstein and were ignoring Doom for some reason, this was one of the few ways to get more digital nazi killing. That, along the Wolfenstein map generator mentioned on the box, gave you seemingly endless opportunities to expand your Wolfenstein 3D experience.

Both episodes have similar stories: Hitler recovered the Spear from B.J. Blazkowicz, and it’s up to B.J. to fight Hitler’s Nazi regime and recover the Spear twice more before he brings hell demons to Earth. It’s corny stuff, but back in those days FPS games were never known for having great stories.

Well, I hope you like blue because there's a lot of it.

Well, I hope you like blue, because there’s a lot of it here.

So what’s different in these Mission Packs compared to vanilla Spear of Destiny? Surprisingly there are a bunch of changes in this game. New levels (natch), new sprites, new textures, even the enemies look and sound different. So already this is looking promising, right? Oh, if only.

Continue reading

%d bloggers like this: