Fall Out Boy meets Asphalt 8: This ain’t a crossover, it’s a god damn car race.

So I was playing Asphalt 8: Airborne, a fairly fun if grindy racing game, and suddenly this popped up on my screen.

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Is the title *supposed* to look that weird?

Asphalt 8 meets Fall Out Boy, meant to advertise their newest album? Now that’s a crossover I wasn’t expecting to see.

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Like this car? It’s cool, huh?

Admittedly, I don’t listen to a lot of Fall Out Boy. I know a few of their songs, but I always kept confusing them with My Chemical Romance and similar “emo rock” bands that permeated the landscape in the mid-2000s. From the songs I have heard from them, they seem to be an passably entertaining rock band, and I’m surprised they’re still going in 2018.

You’re probably wondering why this crossover exists. They’re a pop-rock band that hasn’t really mentioned being big racing game fans, so it seems like an ill fit, right? Well, Vivendi, the French mega-conglomerate, owns Island Records, which is Fall Out Boy’s label; as well as Gameloft, the developer behind Asphalt 8. So while it’s not completely random like, oh say, KISS Psycho Circus, it certainly doesn’t feel like a natural crossover.

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The event goes like this: You join a new racing league, the Fall Out Boy World Tour. In it, you must build enough hype to impress the staff and members of the band to win the championship and earn a brand new car, the BMW M2 “Special Edition,” which differs from the standard BMW M2 in game by having rear spoilers and a cool paint job. You’re given a whole week in real time to do this.

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This nerd deserves a swirly.

However, the fight will be tough as you’ll be facing stiff competition, including one from the “ultimate Fall Out Boy fan,” Adam Knowles. He’ll taunt you throughout, saying he has the best tuned-up vehicle and that you’ll never beat him. As you complete challenges and gain fans, you’ll eventually have to defeat multiple AI in head-to-head races to win the championship and the BMW M2.

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Some of the challenges get pretty tough as time goes on.

So how does this work? You gain fans by completing challenges in each race. Most of them are fairly simple challenges – beat the race in the target time, get first place, knockdown more cars than your opponent – others more difficult, such as requiring you to do 6 flat spins off a ramp or drift for 4,000 yards. Successfully pull off the challenge and you’ll earn fan points and build up hype. Hype increases the amount of fan points starting at 1 times the value, to 1.5 times the value, all the way up to 3x the normal value. Every normal race is 200 points, whereas the championship racers increase drastically in value as the story progresses.

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Guess this race was… DEAD! ON! ARRIVAL!

However, failure will kill fan hype, give fewer points, and end the streak. You can try again but you’ll be starting back at a 1x multiplier; or you can buy out and keep the streak at a fairly costly number of tokens, the game’s premium currency.

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Streaming passes, fans, hype… Sounds confusing, doesn’t it?

Oh, and you need “streaming passes” to broadcast these events (i.e.: race). You’re given three to start, a new one is given to you every 2 ½ hours if you have used one already, though you could buy extra passes with tokens if you were super-impatient.

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Lookat all the pretty boxes

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Diving into the Windows Marketplace with Modern Combat 5: Blackout.

For a while, I wasn’t going to upgrade to Windows 10. But then a friend convinced me of a few cool features, and I decided to finally take the plunge since it’s free as of this writing. Since my current PC was on Windows 7, I missed out on all the cool apps that came out during the Windows 8 era. After perusing the store, I found a few interesting games. Boy, I wasn’t expecting this…

It's time for STERN MILITARY SOLDIER POSE
It’s time for STERN MILITARY SOLDIER POSE

Modern Combat 5: Blackout is probably the most generic title for a game ever. This is the product of Gameloft, a French-based development studio known famously for their mobile phone and handheld games. Naturally, this is a “port” from iOS/Android devices, supporting cumbersome touch screen controls.

While I haven’t played the previous entries in the Modern Combat franchise, I am familiar with it. One of the games, Modern Combat: Domination, made it to consoles and I remember Giant Bomb covering it once. At the time, it looked like a mish-mash of Call of Duty 4 with a pinch of Counter-Strike‘s elements. By default, I go into any new game I play with mild skepticism and low expectations just so I don’t hype myself up for disappointment, so I wasn’t expecting much here.

This is a hell of a way to start a game...
This is a hell of a way to start a game…

You play as Phoenix, a mercenary for works for some corporation. With the help of a bald marine named Bull, you two storm through San Marco, escaping from evil terrorists, and eventually escaping a helicopter in a boat chase sequence. Pretty exciting for the beginning of a Call of Duty clone.

2016-03-10 (5)

Afterwards, Phoenix wakes up in Japan, taken over by raiders during some terrorist attack or something. I’ll admit, I barely remember the story of this game, and that’s coming from a guy who played through Battlefield 3 and 4, which had really unremarkable generic campaigns. But from what I gleaned from a wiki for the series, it’s basically double-crossing between various factions, and a surprise plot twist that the CEO of the Gilman corporation is also a mercenary soldier who caused the double-crossing. Hardly oscar-caliber story writing, but I got what I paid for. (Nothing.)

One of the many classes you can choose from. You get Recon to start, and the rest require you to either grind or pay up.
One of the many classes you can choose from. You get Recon to start, and the rest require you to either grind levels or pay up to unlock.

Modern Combat 5 has a leveling system, and unlockables. There’s a create-a-class option, weapons can be upgraded by using them in the game to unlock attachments and better weapons, and each class has special skills that are upgraded using SP. SP is gained between some missions, leveling up, and between events Gameloft put up. One thing I liked is how the rankings persist between both single player and multiplayer, which I wish more games did.

Multiplayer is typical military FPS in a post-Call of Duty 4 world: You have perks, you have a powerup you can use, there’s killstreaks like recon drones and EMP strikes, and you get XP for kills. There’s the common FPS gamemodes: Free-for-All, Team Deathmatch, Capture the Flag, and an unusual TDM variant called VIP where the VIP is always visible on the minimap and killing them rewards more points than killing other players. Fun, but a VIP kill is 5 points and the scorelimit is 50, making the matches go by faster than expected.

Huh, I guess my dad was right about combat drones. Never thought they'd look like this, though...
Huh, I guess my dad was right about combat drones. Never thought they’d look like this, though…

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