Lately I’ve been on a kick of looking at old DOS game show games. There were a lot of official game show games of the 80s, from the greats like Jeopardy! and Wheel of Fortune to lesser-known classics like Now You See It, Fun House and Remote Control. But what I was really interested in were the game show games made by hobby programmers.
I was looking for Wheel of Fortune clones, but I could only find two. VGAWHEEL (aka EGAWHEEL, I’ve seen both names online) is a no-frills version of Wheel that has probably the prettiest wheel made for DOS. Oh, and it has a cute little theme that plays on the PC speaker. Alas, there isn’t much to say about VGAWHEEL, other than Russell Mueller made a pretty good Wheel clone for DOS.
However, the other one I found is most intriguing: Tommy’s Wheel of Misfortune.
Tommy’s Toys was a garage developer who made games “designed by aliens from outer space.” They made a lot of games throughout the ’80s and ’90s. We’re talking about hundreds of them released over ten years. Tommy’s Toys pretty much disappeared by the time Windows became super popular, and the designer stopped making games to write books. At least that’s what Mobygames says, anyway.
So let’s dive into this alien-made Wheel of Fortune clone, shall we?
Game Show a Go Go is a series where I look into game show video games, and games that are game show-like. Today, we travel back to the year 2001 as we remember the days when MTV still played music videos at a reasonable hour, and quiz ourselves on the pop culture that we know from the late ’90s to early 2000s. Hope you know your Blink-182 trivia.
Let’s talk about MTV. Go ahead, make the “Remember when they used to play music videos?” jokes, get it out of your system. That said, MTV was a cultural revolution back in the day. Seeing lots of quirky music videos, then it slowly started expanding to general purpose music programming, such as Beavis and Butt-head and game shows like Remote Control. Eventually MTV’s various TV shows eventually got video games of their own in varying levels of quality, most of them bad.
Alas, as we entered the internet age, music videos became infrequent, and we were subject to various shows like Celebrity Deathmatch, punk’d, Jackass and webRIOT. These shows went further and further past the original “Music Television” concept and ended up being more about general pop culture. Nowadays we’re subjected to reality shows involving teen moms and people from the Jersey shore, with maybe some music videos in the middle of the night. But let’s forget about today and travel back to the year 2001, when times were much simpler, and it was more about the music.
Total Request Live, or trl for short, was a show that was part music videos, part talk show, and part “random teenagers screaming over the music video telling us how this Christina Aguilera song is their favorite song of all time.” It lasted several years on MTV before finally ending in 2008, which is surprising considering the state of the network at that point. TRL was where Carson Daly got his start, and he now hosts a podunk late night talk show on NBC that no one watches unless they fell asleep after The Tonight Show and forgot to turn the TV off.
In 2001, Take Two Interactive decided to cut a deal with MTV and make a game based on trl for the PC audience. Enter TRL Trivia. (or as it’s stylized on the box: MTV trl trivia.) I’ll give you three guesses which game this is meant to be like.
I mentioned this in the past, but there’s two things I have an unhealthy infatuation with: video games (natch) and game shows. Naturally since I like both of them, I’ve amassed a bunch of game show video games over the years. So I thought, “let’s talk about game show video games.” Because what better thing there is to write about than the 20 different versions of Jeopardy! that I own.
Though, this won’t exclusively cover video game adaptions of game shows, no sir. Naturally there are video games that try to simulate the feel and entertainment of a game show, and I’ll cover those as well. Such as our inaugural entry….
Let’s jump back to 1995. Hasbro, wanting to get in on the burgeoning video game market, formed Hasbro Interactive that year. Most of their output was games based on their various properties, including Monopoly and Scrabble. Oh, and taking over the Wheel of Fortune and Jeopardy! games when GameTek went bankrupt. The company basically stayed on this path until Hasbro Interactive was bought by Infogrames in 2000, though Hasbro would eventually buy back the rights to make video games based on their various franchises.
Cut to 1998. This was around the time when Jellyvision’s (now Jackbox Games) You Don’t Know Jack was immensely popular, and naturally any Tom, Dick and Harry game publisher wanted to cash in by making You Don’t Know Jack-likes for the PC market. Either they tried to make a trivia game styled like Jack, such as TRL Trivia and Austin Powers in Operation Trivia, or they tried to copy the goofy “adult humor” and make their own game show-like game. Enter Outburst.
Remember Outburst? It’s that one board game where you shout out as many answers to a category as you can. It’s not a classic, but it’s one of those party games that gets thrown in along with Taboo and Catchphrase. Hasbro enlisted the development of Outburst by a small games company known as CyberDice. Not to be confused with the company that pumps out Battlefield games every two years, CyberDice was a development studio that only made a handful of party games. From the brief research I did, they worked on this game and Super Scattergories. I’m going to hazard a guess the developer folded shortly after the dot-com bubble burst.
Outburst the computer game is stylized much like a TV game show. You can play by your lonesome or with other players, online or off. The game has multiple rounds of play, all based on the general theme of giving as many answers as they can within the time limit. After some rounds, you can earn bonus points by having the randomizer hit an answer you gave (Shown above). The team with the most points wins after seven rounds wins.