Tag Archive: FPS


The internet is a fascinating thing. Sometimes you find things because of the internet. In my case, I stumbled upon this game thanks to the internet.

bedlam-header

Christopher Brookmyre’s Bedlam: The Game is a game based on a novel by Christopher Brookmyre (natch), a noted British author, whom sadly I’m not aware of since I’m a “bloody yank.” (I live in the United States.) I was made aware of this game thanks to Achievement Hunter-turned-Twitch-streamer Ray, aka “BrownMan” on Twitch. He was doing a blind run of this on Xbox One, and it looked like a game I’d give a try just on the idea.

This is also the third (and so far, final) game I requested myself, just to build a queue of games to play for BST. Ultimate Doom needed no introduction, Turok was something I wanted to try to see if nostalgia held up. Bedlam, on the other hand was clearly the offshoot of wanting to play something fairly unknown as it were. It’s also the most recent game I’ve played so far, coming out in 2015. (The Turok remaster came out that year as well, but the original game came out twenty years prior so that doesn’t really count.)

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Ahh, the days when games looked sharper before ugly OpenGL texture filtering…

The story involves Heather Quinn, as she signs up for some new virtual reality machine to simulate video games. Little did she know, she was sucked into the world of video games instead. With the help of various people she meets in the game worlds, she must go through the worlds of various video games and find her way out.

When I started playing, I was thrusted into a game world not unlike Quake II. Though it goes by a generic name – Starfire – it clearly has the style and look of that mid-’90s era of PC gaming. This is what Bedlam does throughout. Through my travels as Quinn, I went through a WWII FPS world, a futuristic open arena like Halo or PlanetSide, a medieval area similar to games like The Elder Scrolls V: Skyrim, even clones of Pac-Man and other old-school arcade games.

Yet, oddly, the game also name drops notable locations like Black Mesa (from Half-Life), and even mentions Call of Duty, despite all the games depicted in-game being fictional. Presumably it’s okay to reference them without having to pay legal fees; but this might all be referenced in the book the game’s based on, I haven’t read it to be sure.

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I have a certain fondness for Wolfenstein 3D. Back in the early 2000s when I was just a middling teenager, I was playing a bunch of cool level packs for Wolfenstein. Hell, the first online blog post I ever made was talking about an old Wolfenstein 3D mods website that I thought was cool. Yeah, it’s kinda plain compared to Doom and Quake, but damn it, I still had fun going through mazes killing things.

I’ve played practically every major Wolfenstein game barring the Muse Software prequels and the most recent The New Order. I was even a hardcore Wolfenstein: Enemy Territory player back in the day. But I didn’t know that there was a Wolfenstein game I missed…

They don't make game covers like these anymore...

They don’t make game covers like these anymore…

Mission Pack 2: Return to Danger and Mission Pack 3: Ultimate Challenge are unofficial third party expansions to Spear of Destiny, developed internally at FormGen and released in 1994. If you were craving more Wolfenstein and were ignoring Doom for some reason, this was one of the few ways to get more digital nazi killing. That, along the Wolfenstein map generator mentioned on the box, gave you seemingly endless opportunities to expand your Wolfenstein 3D experience.

Both episodes have similar stories: Hitler recovered the Spear from B.J. Blazkowicz, and it’s up to B.J. to fight Hitler’s Nazi regime and recover the Spear twice more before he brings hell demons to Earth. It’s corny stuff, but back in those days FPS games were never known for having great stories.

Well, I hope you like blue because there's a lot of it.

Well, I hope you like blue, because there’s a lot of it here.

So what’s different in these Mission Packs compared to vanilla Spear of Destiny? Surprisingly there are a bunch of changes in this game. New levels (natch), new sprites, new textures, even the enemies look and sound different. So already this is looking promising, right? Oh, if only.

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I am not a fan of Kiss. I only know a few of their songs, mostly because they appeared in Rock Band. I watched that Behind the Music episode they did once, at least. Besides that, all I know about them is they want to Rock and Roll All Nite and have a wonderful time, they made a bizarre ’70s live-action special, and then there was that period in the ’80s where they took off the makeup and were like every other hair metal band of the era. They have a couple good songs, at least.

Naturally, with how popular Kiss was, along with Gene Simmons’ shrewd business tactics, there has to be a video game about them. Enter Kiss Psycho Circus: The Nightmare Child.

This is one of four different covers. I guess they hoped people would buy all four in a way to recuperate the development cost?

This is one of four different covers. I guess they hoped people would buy all four in a way to recuperate the development cost?

Kiss Psycho Circus: The Nightmare Child is a video game adaption of the Psycho Circus comic book series by Image Comics and Todd MacFarlane Productions. The comic involved the band members becoming supernatural beings and saving the universe as part of the Four-Who-Are-One (I wish I was making that up). The video game borrows elements from the comic, but has a wholly different story.

Instead of playing as the band members, you play as members of a Kiss tribute band, who get teleported to a special world ran by this gypsy named Madame Raven. She tells you about this big bad called “The Nightmare Child,” and your band are the chosen ones to stop them. Separated by the Hall of Mirrors, each band member goes through each world as they grab each of the six pieces that form the respective Elder.

I hope you love mystical dialog that barely makes any sense!

I hope you love mystical dialog that barely makes any sense!

After writing that paragraph, most of which I consulted the manual to understand this bizarre-ass story, I can say with authority that this story is so god damn ridiculous that it’s not worth knowing. Then again, with this being co-opted by a band known for wearing silly outfits and the guy who created freakin’ Spawn, I’m not expecting Half-Life levels of storytelling here.

Here's a goofy little easter egg: The statue is holding the logo of developer Third Law Interactive.

Here’s a silly little easter egg: The statue is holding the logo of developer Third Law Interactive.

This game was developed by Third Law Interactive, founded by one of the original members of the Daikatana development team, so already we’re off to a shaky start. They didn’t do a whole lot of notable stuff, my brief search found out they worked on an Aliens vs. Predator 2 expansion and added stuff to the Game of the Year edition of No One Lives Forever. So we’re looking at a small studio with not much notability, which is worrying.

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