Tag Archive: Doom


For about a year or so, I had this idea: Play fairly cheap first-person shooters, third-person shooters and lightgun games that were $20 $30 US or less. I struggled to figure out how I wanted to present this. It was almost a podcast, it was fairly close to being an edited video series a-la a few video series I’ve seen online.

But sometimes the simpler options are the best. I opted to use my (at the time) dormant Twitch channel¬†and just play along for the internet. It’s a slight homage to similar “beat ALL the games” projects like NESMania, PSXsplosion and others.

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As I’ve said before: I’m a writer, not a graphic designer. ūüėõ

Unlike those, this is practically a never-ending quest as there are lots and lots and lots of trai- er, shooter games out there to mess around with. But that’s fine, because this is more of a series of the interesting, the unusual, the good *and* the bad of the “shoot dudes in the face” genre. I’m okay with it not having an end goal except when I feel it’s done.

For the inaugural episode, I decided to go play through the 1993 classic, The Ultimate Doom. My friend Bobinator of HG101 fame tagged along as my co-commentator as I blasted through all four episodes in about three hours with various mods to spice things up. Coincidentally I played this on Doom‘s 23rd anniversary. You can watch it below:

Click here for the whole Budget Shooter Theater playlist of games I’ve played. It’s an interesting mix of the classics and obscura.

After I finish a game, I write a recap and review of sorts on how I felt about it. You can check out what I’ve played and written about here.

If you wanna watch this series, you can follow me on Twitch at twitch.tv/tonicbh. Leave a comment on here or in the usual social media circles (Twitter, the Facebook group) if there’s a game you wanna see me play on a future stream.

(EDIT 7/3/2017: Updated it so it’s a bit more current, with newer links. I will make a separate post for The Ultimate Doom instead of using this recap post. Stay tuned!)

Doom 3 was a pretty cool game for 2004.¬†I replayed it recently since it had been several years and I was initially down on it, but after replaying it, I have some newfound respect for it.¬†While not as groundbreaking as¬†Half-Life 2, it was still a good¬†game. Though it’s hardly a “masterpiece of the art form” as the box quote says.

I even have that PC Gamer issue, they were actually serious with that quote!

I even have that PC Gamer issue, they were actually serious with that quote!

Alas, from what I gathered, the¬†Doom 3 modding community was sparse compared to classic¬†Doom, even compared to its competitors like Half-Life 2.¬†But one particular mod stood out, and it’s not surprising it exists considering id Software’s legacy:

It feels like 1993 and 2004 combined into some freakshow.

It feels like 1993 and 2004 combined into some freakshow.

Classic Doom for Doom 3 was one of those hyped mods in its heyday. Boasting a small team of developers at Flaming Sheep Software, these guys aimed to remake the 1993 classic on a modern engine.¬†Of course, what better way to show off the modding skills of Doom 3‘s engine than with a remake of the original Doom?

So much for doing a UV-Max run...

So much for doing a UV-Max run…

There’s only four difficulty levels in this one, similar to Doom 3‘s skill levels. Alas no Ultra-Violence, but I’ll play on Hey Not Too Rough, the equivalent of “Normal” difficulty.

Surprisingly the development team made an intro to explain why you’re going in. It’s so corny, filled with amateur voice acting and really jerky animation. Basically they give a reason for Doomguy to enter Mars and kill demons, eventually fending¬†for yourself. Granted, the intro can be skipped, but it’s fascinating to put a story on why things went to hell.¬†It’s a sight to behold.

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Then you’re thrusted into E1M1: Hangar, with just a pistol. A remix of At Doom’s Gate starts blasting through your speakers. It’s time to kill some demons!

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One day, I was checking out some YouTube videos, until I had stumbled upon this one by RottKing/Pordontae:

I was gonna write something about that Doom level set featured in the video, but I realized there wasn’t anything particularly unique about it. Some of the levels feel bland and featureless, other levels don’t have a sense of balance, that sort of thing — E2M9 has a fight between one spider mastermind and three cyberdemons, for crying out loud! — This is the epitome of a 1994 level. But that’s not the main reason why I liked this level set. It was the random sounds that the creator replaced.

Playing this level made me realize how amazing the Doom mod scene was during the mid-to-late ’90s.

Modifying an existing game wasn’t really new, but Doom was one of the few to openly embrace it in its early days. This lead to many creative levels, some made by people who’d later become famous in their own right.

Though this wasn’t always the case. Since the tools were fairly new, most people were making fairly dreadful levels, usually plagiarizing parts of the original Doom levels, or in some cases created tutorial levels.

(video from rybacksda on YouTube, playing through it with all secrets and all kills on Ultra-Violence, aka “UV-Max.”)

This above is an example of what most people had to offer. For 1994 standards, it was great to have another level to play, but it’s very tough to play today unless you’re like me and have a liking for crap. ūüėõ

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I’m not a big fan of list articles. At best, you could find interesting stuff that might intrigue you and maybe share to your friends on Facebook. At worst, you find terrible click-bait articles that seem to be written more for a paycheck than any informative value. It’s something I’ve refrained from doing here, as¬†I prefer writing interesting long form stuff instead.

Seriously, this is what Cracked is now. I weep for our future.

Seriously, this is what Cracked is now.¬†Remember when they actually wrote parody articles? Probably better than “11 Amazing Things You Didn’t Know About Your Pants,” anyway.

One particular list article by Cracked irked me considerably. A recent list, ‚Äú6 Awesome Hacks That Did Mind-Blowing Things With Old Games‚ÄĚ featured some cool stuff like Iron Man or the Incredible Hulk in Grand Theft Auto IV, or the entirety of The Elder Scrolls: Morrowind in Oblivion‘s engine. Even Just Cause 2: Multiplayer Mod, where you could go crazy in the world of Just Cause 2 with hundreds of people, made the list. But what was number one? Brutal Doom.

I won’t go too much into Brutal Doom as it’s made the internet rounds everywhere over the past couple of years, but it’s championed as the “definitive way to play Doom,” with more gore, violence, Mortal Kombat-style¬†fatalities, even a key that’s simply dedicated to flipping off enemies. It’s amazing at first, but it outstays its welcome pretty quick.

I’m gonna be honest: I think Brutal Doom is an overrated, mediocre mod. The only thing it has going for it is the ridiculous macho¬†factor, and that seems to be championed by every average dude who always writes about the Doom mod scene. Brutal Doom is usually mentioned as ‚Äúthe way Doom was meant to be,‚ÄĚ but it really isn’t. Brutal Doom isn’t the way Doom was meant to be played, it’s Doom¬†if it was¬†a terrible caricature of itself. It’s the Doom comic in game form.

Seriously, I wonder if there's people who love this sort of stuff.

All this does is make Doomguy look like a god damn psychopath who should be in a mental asylum, not fighting monsters.

So, as a response to the article (as well as breaking my own personal rule of no lists), I’m making a list of 6 awesome Doom mods that aren’t called Brutal Doom. These are ones that the Doom community swear by, and are more worth your time than Brutal Doom any day of the week.

As always, these require Doom to run. You can get Doom II on Steam for the low low price of $5. After that, you’ll need a source port to play these. I recommend GZDoom (for Singleplayer) and Zandronum (for Multiplayer). While these mods will work perfectly fine with the default Doom II levels, I do recommend¬†playing these with¬†custom PWADs, which I’ll link to as well. Unless stated otherwise, these are meant to be played in single player.

Police Brutality: Wildweasel presents Terrorists!

(idgames link)

Ever wanted to be an action hero? Terrorists! will live out your dreams of being the next Chuck Norris. Armed with only a pistol and the ability to kick dudes in the face, this mod adds real life weapons and enemies for you to fight in.

Stopping crime the only way possible: with a six shooter and a bunch of bullets.

Stopping crime the only way possible: with a six shooter and a bunch of bullets.

In addition to the weapons and enemies, there’s also a new feature where you level up your guns by killing enemies with them. Upgrades start out simple, like faster fire rate, but as you level them up, they get more crazy, like a Beretta that converts to burst fire, or a revolver that becomes a long-range rifle. Even your melee and grenades can get upgrades, from electric grenades to explosive roundhouse kicks.

Our hero, kicking robots like it ain't no big deal.

Our hero, kicking robots like it ain’t no big deal.

Wildweasel’s made some other great mods, like the WWII-inspired Nazis! (which goes great with the Egyptian themed EPIC 2), and the action packed Diaz. Terrorists became one of my favorites, only because of the weapon upgrades. The three I just mentioned are all pretty good mods for Doom, and give enough gameplay changes to make it just as fun. For those who want to live out their action movie dreams without actually getting hurt, Terrorists! will do the job nicely.

(Disclaimer: I might have a slight bias as I am friends with the guy who made this mod. It’s still high quality, though!)

Samsara

(ZDoom forum link)

Ever wanted to play through Doom campaigns with characters besides Doomguy? Well, Samsara adds characters from many old games of the era, from Duke Nukem, to¬†B.J. Blazkowicz, even the heroes from Chex Quest and Marathon make an appearance here. Now playing as each character will allow you to use only that character’s weapons, so you can’t run around with 4-5 weapons from different games, sadly. However, that’s a compromise I can deal with considering the variety of classic characters involved.

Yeah. I'm the Ranger, a friend of mine is the Chex Quest guy, and we're fighting a Baron of Hell. Welcome to Samsara.

Yeah. I’m the Ranger, a friend of mine is the Chex Quest guy, and we’re fighting a Baron of Hell. Welcome to Samsara.

I’ve always loved crossovers between different game series, official and non-official. Samsara scratches that crossover itch. Playing as the various characters gives a much different take on Doom. Nothing’s more fun than ripping through Chex Quest as Duke Nukem, or playing custom levels like Community Chest 4 with Ranger, or bringing firearms to the world of Heretic.¬†There’s even mods that add the enemies from those games, giving us an unusual mix that you normally don’t see in games like this.

B.J. Blazkowicz, Duke Nukem, and the guy from Marathon, all fighting on the same level. What's not to like?

B.J. Blazkowicz, Duke Nukem, and the guy from Marathon, all fighting on the same level. What’s not to like?

Samsara is¬†meant to be played online, either fragging with friends in deathmatch or working together in co-op, with each person choosing different characters for each situation. Though you can play this single player in GZDoom, it’s not the recommended way to play this. Get some buddies together in survival co-op and rip through as many levels as possible. Just make sure you put it on random character for the ideal¬†Samsara¬†experience.

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I love Doom. The fast-paced action, the creative levels, the large variety of weapons and enemies. It’s no wonder it’s held up as a classic in the first-person shooter genre. In recent times, people have made Doom last longer by way of modding ‚Äď changing Doom‘s weapons, levels, even adding stuff never before seen on the Doom engine. Some of these mods, like Alien Vendetta and Doom the Way Id Did, take an existing spin on the tried-and-true formula, while others like Brutal Doom change the game drastically. Those mods are famous and well-known among the Doom community for their good quality. I wish I could say the same thing about the mod I’m featuring: Sonic Doom II: Bots on Mobius.

It’s like I’ve hopped back into 1998! and not in a good way!

Sonic Doom II was the work of one SSNTails, a Sonic the Hedgehog and Project GeeKer fan. (Don’t be surprised if you had to Google search that last one, I don’t remember that show either.) Back then, mashing existing franchises with Doom was pretty common ‚Äď there was the Aliens TC for Doom, as well as Batman Doom, made by the guys who would later go on to make Zeno Clash. Naturally, SSNTails decided to mix the speed and fun of Sonic with the run and gun tactics of Doom and see if he could make something truly amazing in the Sonic fan games realm. Unfortunately, he didn’t succeed in that.

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