Archive for December, 2016


I’m gonna be doing recaps and info dumps of Budget Shooter Theater streams alongside regular blog posts for those who wish to keep up. Mainly so I can keep tabs on things, and have records for everything.

The second game chosen for Budget Shooter Theater’s Decision Wheel was 007: Nightfire, requested by Bobinator.

You’re probably thinking, “Oh! I remember that game! That game was amazing!”. Yeah, it was amazing. On a Gamecube, a PS2, even an Xbox. But that’s not the version I was playing on stream. I was playing the less-than-stellar PC version, released around the same time and developed by Gearbox Software.

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I always wondered what was up with the face of the Bond girl on the left…

Back in 2002, Gearbox Software was contracted by EA to make a PC game loosely based on 007: Nightfire. At this time, Gearbox was still a plucky fresh-faced developer, piggybacking on Valve’s Half-Life games. It wasn’t until 2005’s Brothers In Arms: Road to Hill 30 did they actually get to make something entirely original that wasn’t based on an existing license or a port of something like Halo: Combat Evolved.

Loosely inspired by the 1979 Bond film Moonraker, the plot involves Bond (portrayed by but not voiced by then-current Bond actor Pierce Brosnan) investigating the plot of a philoanthropist who supposedly decommissions silos, when in reality he’s using them to store missiles and use it for Operation Nightfire, which would destroy the whole world. It’s a typical Bond story for the era. Not full of pastiches like 2001’s Agent Under Fire, but certainly not the more “serious” Bond that Daniel Craig brought to the role in 2006.

I don’t know where I read this, but I heard apparently Gearbox wanted to make a Bond game based on You Only Live Twice, but was told to make this instead. The only other things of note is the story written by Danny Bilson, the man who would later sink THQ thanks to the trainwreck that was Homefront, and one of the mappers for the game was Marc Schroeder, who worked on the Poke646 Half-Life mod as well as maps for the aborted version of Counter-Strike: Condition Zero that Gearbox was working on.

Other than that, it’s a pretty mediocre Bond game. Not the best, but certainly not as awful as, oh say, Goldeneye: Rogue Agent. Clearly the console version is the superior product here.

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For about a year or so, I had this idea: Play fairly cheap first-person shooters, third-person shooters and lightgun games that were $20 US or less. I struggled to figure out how I wanted to present this. It was almost a podcast, it was fairly close to being an edited video series a-la a few video series I’ve seen online.

But sometimes the simpler options are the best. I opted to use my (at the time) dormant Twitch channel and just play along for the internet. It’s a slight homage to similar “beat ALL the games” projects like NESMania, PSXsplosion and others.

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As I’ve said before: I’m a writer, not a graphic designer. 😛

Unlike those, this is practically a never-ending quest as there are lots and lots and lots of trai- er, shooter games out there to mess around with. But that’s fine, because this is more of a series of the interesting, the unusual, the good *and* the bad of the “shoot dudes in the face” genre. I’m okay with it not having an end goal except when I feel it’s done.

For the inaugural episode, I decided to go play through the 1993 classic, The Ultimate Doom. My friend Bobinator of HG101 fame tagged along as my co-commentator as I blasted through all four episodes in about three hours with various mods to spice things up. Coincidentally I played this on Doom‘s 23rd anniversary.

Watch as I kick ass and occasionally lick ass in somewhat dumb ways. Also since I haven’t streamed on Twitch in a while, there’s a bit of hiccups and on-the-fly editing that will likely not be there on the next stream.

If you wanna watch this series, you can follow me on Twitch at twitch.tv/tonicbh. There’s also a master list of games here. Leave a comment if there’s a game you wanna see in a future stream.

The next episode will be covering Gearbox’s first non-Half-Life game as they make a fairly cheap licensed game to tie into James Bond’s 40th anniversary: 007: Nightfire. Barring any complications, I’ll be streaming this on December 17th at 3PM PST. Won’t you join me?

For those curious, here are the Doom mods I featured on the stream. All of these are built to run on the GZDoom source port, preferably with a development build, seen here.

WadSmoosh: https://forum.zdoom.org/viewtopic.php?f=19&t=52757
Smooth Doom: https://forum.zdoom.org/viewtopic.php?f=19&t=45550
Johnny Doom: http://forum.zdoom.org/viewtopic.php?t=47229
Diaz: Last Hours of Purity: https://www.doomworld.com/idgames/combos/wwhcdiaz
MetaDoom: http://forum.zdoom.org/viewtopic.php?f=19&t=53010

 

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