The year is 2011. We’re nearing the final stretch of a console generation. We’re seeing awesome games made by awesome people. Here I was, browsing on Twitter like I usually do, until someone I followed retweeted this gem by one Clifford Bleszinski on Twitter one day:
Naturally, being the curious guy I am, I checked out the website and found out there was a free game. I download the 700MB installer, not knowing what to expect.
Duty Calls: The Calm Before the Storm is a parody game that makes fun of the long-standing Call of Duty franchise. This is very apparent by the logo that makes fun of the old Call of Duty logo, to even that important disclaimer that Activision had nothing to do with it. Because the last thing we need are lawsuits.
Parodying games in other games is a fickle thing. Sometimes you can be right on point and make it funny, otherwise you end up just making half-baked references like “That’s one Doomed Space Marine” from Duke Nukem 3D did. So let’s see how they did with this parody, shall we?
Our adventure begins with an introductory cutscene learning about some secret base, complete with a Call of Duty-style talking about how war has changed, and yet war never changes. Reminded me of that Wizard song from Idle Thumbs. After that, our intrepid shooterguy drops in with an M4 assault rifle and a secret base to find by some random commander dude. So let’s jump into the fray and fight the big bad.
I’m convinced no one wants to be the sniper in a video game. Yeah, there’s parts of movies where being a sniper is cool, but most of it involves walking around and occasionally killing people at a distance with a bolt-action rifle. Unless it’s something like Call of Duty 4‘s “All Ghillied Up” mission, which is more of a stealth level than a sniping level.
Thus any game I’ve played where sniping is the focus, like Sniper Elite V2 or Sniper: Ghost Warrior, ends up being a fairly simple shooter with strangely elaborate sniping mechanics. I don’t know why people keep making games based on it, but then again they keep making sequels to the Sniper movies, so I guess there’s an audience for this stuff.
Today, we’re looking at another one of those sniping games, and this time, it’s a budget shooter…
CTU Marine Sharpshooter is a budget FPS where sniping is the base mechanic. Despite the name, you don’t play as Jack Bauer, but rather a generic soldier dropped into certain exotic locales and go pew pew at bad guys with sniper rifles.
The developer of this game was Jarhead Games, a master of making budget military FPSes, such as Navy SEALs: Weapons of Mass Destruction and Army Ranger: Mogadishu. The only other notable thing they made was NRA Gun Club, which is ironic considering the NRA was lambasting video games before. Guess they forgot about that one.I’ve played only one of Jarhead’s games before, and it wasn’t that interesting, so I don’t have high hopes for this one.
You play as some generic sniper and his spotter buddy, with an M4 assault rifle. They don’t give them names, so I’m gonna call them “John McSniperdude” and his partner “David Spotterguy.”
After a thrilling introduction where McSniperdude and Spotterguy arrive to Afghanistan by boat, the game begins. Sniping in this game is a bit strange: You use the mouse wheel to zoom in and out. It takes a little getting used to, especially since I’m used to many other games allowing you to scope in with the right mouse button. As you play, Spotterguy will tell you that there’s enemies in a certain direction, also highlighted on your radar above.
Each set of levels gives you a unique sniper rifle: The starting Afghanistan missions give you an M40A3 that requires to chamber a round in each time you reload. Later, you get a Barrett M82, a heavy anti-tank rifle that the player uses like it was an assault rifle. The final set of levels give you an “AW”, which I assume is meant to be the Arctic Warfare Magnum, which would’ve been more appropriate in the other levels.
When not sniping, you have two other weapons: A useless knife, and your SOCOM-MK23 pistol with an optional silencer. The pistol is really only useful in close quarter areas, of which there are a few. I’d recommend telling your Spotter to fire at will so you don’t have to switch between weapons or no-scope enemies often. You’re given 4-6 health packs you can use (signified by the crosses on the HUD), but they only refill when you change locales, so if you used up all your medkits on the early levels, you won’t last long. Also, your spotter has infinite kits and can heal himself willy-nilly.