Archive for March, 2013


So I want to get into making videos regularly again. What’s the best thing to do? A quick video about some PlayStation on Campus stuff.

A hat, some sunglasses, a bottle opener, and some voucher codes I’ll probably forget about until years from now. Still, an interesting trip that’s worth talking about.

So, the PlayStation truck rolled into town and set up their wares at Portland State University for avid gamers and anyone interesting. It was outside originally, but took place inside a small room when I went. It wasn’t hard to find the place once I knew where the truck was.

Once I got in, I got to see some of the games on display. Some of them were the commonplace PlayStation ones like PlayStation All-Stars Battle Royale, but also recent games like God of War: Ascension, MLB 13 The Show and Metal Gear Rising: Revengeance, as well as some PlayStation Vita stuff off in the corner. I tried some God of War (it was okay) and PlayStation All-Stars (which is still Super Smash Bros but with 1-2 PlayStation characters and a bunch of characters from third party companies to fill the roster).

One challenge they had there was to beat 18 home runs in MLB The Show’s Home Run Derby. Beating it won a PlayStation headset. I didn’t tackle the challenge, because someone had already beaten it with 21. Unless they had multiple headsets, the chance of winning a prize made things pointless.

How I got the stuff was interesting: I found the sunglasses loose on the Vita table, the hat was given to me after I checked in to the event on Facebook, and the rest… well, you were supposed to enter a contest to win a PS3 or something for your campus, but since I haven’t gone to college since 2010, I just smuggled them out. I’d feel regrets for stealing, but these are the kind of things that you have a whole bunch of in a plastic container or in the truck — taking these wasn’t going to be the end of the world to them. I probably wouldn’t do it again, that’s for sure.

But enough about that. I wanna try to do these Trinket videos every weekend or so, and I already have next week’s lined up. Here’s a hint: It’s related to a franchise I mentioned on this blog, and it’s not PlayStation All-Stars.

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I have a very stream-of-conscious sort of thinking. I’ll be in the middle of something — watching a video, listening to music, playing a game — and suddenly think about something related to what I’m doing right now, like information on a movie or song. It happens to me very often, leading to me going on weird tangents about silly stuff.

For example, last week I watching a video of a game called Quest for Bush, which was being played by internet superstar and bad game connoisseur Habermann:

In it, you play a soldier where to infiltrate a terrorist base with the ultimate goal to kill George W. Bush, while various Arabic music played. In reality, it’s a hack made by the Global Islamic Media Front and actually went under the name Quest for Saddam, where the goal was to kill Saddam Hussein in Iraq, complete with bad jokes and bringing down the statue of Hussein. Quest for Bush or Night of Bush Capturing was released in 2006, three years after Quest for Saddam‘s original release.

Once I finished watching the video, my stream-of-consciousness went into effect, and I started looking into the game chronology of Jesse Petrilla, the designer of the game. Quest for Saddam is a remake of Quest for Hussein, a Build engine total conversion where you do the same thing as Quest for Saddam: Find Saddam and kill him. Even a few levels are redesigned from Quest for Hussein. Before those games, there was Quest for Al-Qaeda, then Plunder & Pillage, both made under the Build engine.

Wait, Plunder & Pillage? That doesn’t sound like an terrorist-killing game at all. That’s because it actually was a shooter where you played as a pirate, and was Petrilla’s first foray into game development.

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I’m a man of many ideas. Long ago, back when I was an aspiring YouTube guy, I had this idea for an internet show where I would review a TV show that depicted the world of video games in a hilariously bad light. This was back when The Nostalgia Critic was a big thing. Unfortunately, the issue of using clips from a TV show for mockery purposes could get me in legal trouble, so that idea got canned. But hey, it’s 2013, and I’m in the mood to revisit old ideas, this time in written form. Least they can’t sue me for copyright over here…

So this series will look at TV shows – sitcoms, dramas, news reports, stuff like that – and how they inaccurately depict video games. Some will be funny. Others will be tragic. Hopefully you’ll laugh along with me.

Our debut episode is CSI: Miami. The first spinoff of the long-running CSI TV series, it starred David Caruso as Horatio Caine, where he head-tilted and mumbled his way through ten seasons of science fiction police procedurals. Caruso has a very interesting career, in addition to being Horatio, he got shot by Christopher Walken in Gangs of New York, was on NYPD Blue for about a season, then left that show to do a film career that didn’t pan out. I’m not a fan of CSI: Miami – hell, I am not a big fan of CSI in general. I didn’t mind the original series until William Petersen was replaced with Morpheus. Things just weren’t the same in Vegas after that. Heard they replaced Morpheus with Sam Malone now, which is an even weirder choice.

During CSI: Miami‘s fourth season, they decided to tie video games into a crime, hot off the heels of the Grand Theft Auto controversies. The result was “Urban Hellraisers,” an episode full of hilarious and inaccurate video game references mixed in with terrible acting and writing. At one point, they added a subplot involving a minor character and Emily Procter’s character just because the plot was so paper-thin that they couldn’t fill it into a 45-minute episode.

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