There’s always a game that everybody usually finds to be an absolute crock of shit, yet a few could look past some of the flaws and find a pretty decent game that doesn’t get appreciated. There are some who like frustratingly difficult games like the 2009 Bionic Commando remake – I’m not one of them – or just have a soft spot for the absolutely mediocre stuff, like any Cabela video game, for instance. Of course, the opposite case of hating something everybody likes is more prevalent these days – just go to any forum and look at how many Call of Duty/Modern Warfare bashing threads there are – but there’s always one game that people dislike yet somebody found some enjoyment out of it. I think that game for me is Monolith’s 1998 FPS Blood II: The Chosen.
Taking place in the far-flung future of 2028, the protagonist Caleb from the original Blood is brought back from the dead to stop Gideon from unleashing the Cabal and causing hell on earth. While Caleb goes through darkened alleys, desolate hotels and freakin’ sewer levels, he bumps into a few supporting characters who spout goofy tidbits of advice. All this culminates in Caleb having to destroy “The Chosen One” in a dark parallel world. It’s typical late 1990s first-person shooter fare: Little story, strange levels to roam around in, baddies to shoot, and the occasional jumping puzzle. Because hey, people LOVED jumping puzzles back in the day! </sarcasm>
Blood II was one of the first games to use Monolith’s new Lithtech engine. When it was released in Halloween 1998, the game had very mixed opinions. GameSpot gave it a respectable 7.8 in its heyday, IGN gave it a slightly weaker 6.8, and GamePro was the most critical of the game, giving it a 2/5. Most people I know who played Blood II didn’t like it as much compared to the original, giving Blood considerably more praise. This opinion is agreed upon most of the gamers I know, regardless of playing it when it was new back in 1998, or when replaying it today.