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Holy crap, when’s the last time I publicly documented my game finds on the blog? Seems like it was just last year when I wrote about find a “NOT FOR RESALE” copy of Streets of Rage 2, and a 20 minute video that about 3 of you watched. Let’s resurrect this old series, because I got some good stuff this time around.

Through most of 2014, I’ve found mostly cheap games, stuff like Eye Toy: Antigrav, licensed games based on The Great Escape and Starsky & Hutch, old PC games such as Mickey’s Word Adventures, even recent Game Informer issues for 50 cents each. If you’re following me on Twitter, you might’ve seen these already.

Funny enough, I found Mickey’s Word Adventures after taking advice from YouTuber Lazy Game Reviews. After mentioning him on Twitter, I found out one of my finds were in a viewer finds segment of his “LGR Thrifts” show. I was floored when I saw it too, I didn’t expect it to be featured in the slightest. (It’s at the end of this episode, if you’re wondering. Look for the magazines on green bedding.)

Back in June while I was job hunting, I went into my local Bi-Mart. I’ve mentioned Bi-Mart before when I wrote about Atari Hot Wheels, and it hasn’t changed one iota: It still feels like I stepped into a late ’80s supermarket. While perusing their games section, I found a whole bunch of these:

tumblr_n6pz9sXU2k1r42mxqo1_1280

Man, remember when the Rabbids were a thing? I can’t say I miss them.

It’s Rayman Raving Rabbids for the Game Boy Advance, sealed, for $6. I’m finding sealed Game Boy Advance games. In 2014. Even the guy at the counter was surprised, mentioning a war fighting game and a World of Warcraft expansion also collecting dust. His words: “Somebody made the wrong call on this one.” At least this copy of Raving Rabbids has a home now. I bet there’s still plenty of copies, two months later.

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If there’s anything I like about video games, it’s when there’s video game tie-ins to movies or TV shows. Most of the time, they get a small developer to make a crappy $60 game on a shoestring budget that’s usually long forgotten. Other times, they’re just dinky games made in Flash as a brief tie-in to an upcoming movie, such as the “Hollywood Hellfire” tie-in for This is The End. Then there’s the times where they go all out and make full-fledged free games, like that multiplayer Half-Life mod made as a tie-in to Underworld. (made by the guys who did They Hunger, no less!) Thus, when I heard about this, I got legitimately excited:

The Expendabros is a genius idea: Take the goofy machoness of Devolver Digital and Free Lives’ Broforce and combine it with upcoming The Expendables 3 and you got this amazing movie tie-in. Expendabros is freely available on Steam, and doesn’t require a powerful PC to run.

Since I had yet to play Broforce, I was skeptical with this game. I’m not one for games with pixel art styles since they’re very overdone, but if it compliments the gameplay like in Hotline Miami, I can let it slide. Broforce is a mash of action platformers like Bionic Commando, with the violent action of Metal Slug and Contra. You have one life and three special items by default, with each “bro” having its own signature weapon and special. You get more lives by saving your bros in cages, and rescuing enough bros unlocks an additional bro character to play as.

The plot is a loose recreation of The Expendables 3: Broney Ross and his crew of Expendables has to stop Conrad Stonebanks from destroying the Expendables, who will destroy them by any means necessary. In the case of Broforce, Ross must shoot and explode his way through enemies while saving his bros, eventually finding the commander or boss of the level before making a dramatic explosive escape. As you go through the game’s ten levels, you fight more powerful enemies, and even ridiculous areas like rooms with saw blades and rocket turrets everywhere. Then there’s this guy:

I'm pretty sure Stonebanks doesn't have an arsenal of mechs in The Expendables 3, but a man can dream.

I’m pretty sure Stonebanks doesn’t have an arsenal of mechs in The Expendables 3, but a man can dream.

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pacmangameslogo

Board games based on video games were once an interesting art form. People would take classic games like Super Mario Bros. or The Legend of Zelda and try to adapt them to a board game format. Most of the time they really had to stretch what kind of game they could make out of the source material. Most of the video game board games were designed much like old games based on TV shows, movies, or even personalities like Dr. Ruth and Lucille Ball. Alas, that’s all disappeared in the modern age in exchange for reskins of Monopoly, Risk and Yahtzee with Pokemon or Metal Gear Solid slapped onto it. I blame USAopoly for homogenizing the licensed board games market.

Actual picture of a Monopoly section at a board game store in a mall. 90% of these looked the same, from the materials inside to the back of the box!

Actual picture I took of a Monopoly section at a board game store. 90% of these looked the same, from the materials inside to the back of the box!

Let’s go back to the past, and talk about a little pellet chomper named Pac-Man. Back when Buckner and Garcia were exclaiming they had Pac-Man Fever, and this beloved character was not being slapped into crappy cartoons written by ex-Tiny Toon Adventures writers, Pac-Man was super-popular in the United States. This was mostly in part because of Midway’s (Pac-Man‘s distributor at the time) very aggressive marketing. There were t-shirts, toys, electronic handheld games, and of course, board games.

I could cover the Pac-Man board game by Milton Bradley in 1980, but it’s been done to death. It played much like the arcade game, where multiple Pac-Men could gobble dots for points while being avoided by the ghosts. It’s like Hungry Hungry Hippos, but with a board and actual strategy attached to it. They also made a board game for Ms. Pac-Man, but replaced the power pellets with a die roll, and had only one player take control of Ms. Pac-Man, swapping control to another player when an enemy ghost captured her. Also, the easily losable marbles were replaced with much more sensible chips.

There’s not a whole lot to say about the Pac-Man board games, they’re simple conversions of the arcade game. But the Pac-Man game train didn’t stop there. Enter Pac-Man: The Card Game, and Pac-Man: TWO CHALLENGING PUZZLES!

These are such silly taglines.

These are such silly taglines.

Released around 1980-82, both of these were released to further capitalize on the Pac-Man gravy train. I snagged both of these many many years ago, back when I was using eBay like a madman and buying things left and right. I kinda miss those days, that’s where a fair share of my games collection came from, as well as other obscure stuff I own, like a Wheel of Fortune play-along TV handheld from the late ’80s.

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Conquered: Far Cry 3.

Alternate title: Jason Brody’s transformation from party animal to jungle psychopath.

Man, the Far Cry games have gone through this weird identity crisis over the years. The first game was a mostly linear, extremely difficult action game with aliens, Far Cry Instincts made your character become a mutated alien with superpowers, and Far Cry 2 was a promising game with too many stupid mechanics and probably the dumbest story to come out of a big-budget action game. To this day, I still don’t understand why people praise Far Cry 2 to the high heavens.

But Far Cry 3 has nothing to do with the others. Seems to be par for the course for Ubisoft: Instead of making a cohesive story/saga with the series, just make them like Call of Duty games where they’re mostly standalone and different, with the only similarity being a jungle theme. It seems to be working for them.

Far Cry 3 was one of my many purchases during the Steam Summer Sale this year (along with Tomb RaiderDark Souls, the BioShock trilogy…), and I bought it knowing that after the disappointment of Far Cry 2 that it could only get better from here.

Warning: Minor plot spoilers within.

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I’m not a big fan of list articles. At best, you could find interesting stuff that might intrigue you and maybe share to your friends on Facebook. At worst, you find terrible click-bait articles that seem to be written more for a paycheck than any informative value. It’s something I’ve refrained from doing here, as I prefer writing interesting long form stuff instead.

Seriously, this is what Cracked is now. I weep for our future.

Seriously, this is what Cracked is now. Remember when they actually wrote parody articles? Probably better than “11 Amazing Things You Didn’t Know About Your Pants,” anyway.

One particular list article by Cracked irked me considerably. A recent list, “6 Awesome Hacks That Did Mind-Blowing Things With Old Games” featured some cool stuff like Iron Man or the Incredible Hulk in Grand Theft Auto IV, or the entirety of The Elder Scrolls: Morrowind in Oblivion‘s engine. Even Just Cause 2: Multiplayer Mod, where you could go crazy in the world of Just Cause 2 with hundreds of people, made the list. But what was number one? Brutal Doom.

I won’t go too much into Brutal Doom as it’s made the internet rounds everywhere over the past couple of years, but it’s championed as the “definitive way to play Doom,” with more gore, violence, Mortal Kombat-style fatalities, even a key that’s simply dedicated to flipping off enemies. It’s amazing at first, but it outstays its welcome pretty quick.

I’m gonna be honest: I think Brutal Doom is an overrated, mediocre mod. The only thing it has going for it is the ridiculous macho factor, and that seems to be championed by every average dude who always writes about the Doom mod scene. Brutal Doom is usually mentioned as “the way Doom was meant to be,” but it really isn’t. Brutal Doom isn’t the way Doom was meant to be played, it’s Doom if it was a terrible caricature of itself. It’s the Doom comic in game form.

Seriously, I wonder if there's people who love this sort of stuff.

All this does is make Doomguy look like a god damn psychopath who should be in a mental asylum, not fighting monsters.

So, as a response to the article (as well as breaking my own personal rule of no lists), I’m making a list of 6 awesome Doom mods that aren’t called Brutal Doom. These are ones that the Doom community swear by, and are more worth your time than Brutal Doom any day of the week.

As always, these require Doom to run. You can get Doom II on Steam for the low low price of $5. After that, you’ll need a source port to play these. I recommend GZDoom (for Singleplayer) and Zandronum (for Multiplayer). While these mods will work perfectly fine with the default Doom II levels, I do recommend playing these with custom PWADs, which I’ll link to as well. Unless stated otherwise, these are meant to be played in single player.

Police Brutality: Wildweasel presents Terrorists!

(idgames link)

Ever wanted to be an action hero? Terrorists! will live out your dreams of being the next Chuck Norris. Armed with only a pistol and the ability to kick dudes in the face, this mod adds real life weapons and enemies for you to fight in.

Stopping crime the only way possible: with a six shooter and a bunch of bullets.

Stopping crime the only way possible: with a six shooter and a bunch of bullets.

In addition to the weapons and enemies, there’s also a new feature where you level up your guns by killing enemies with them. Upgrades start out simple, like faster fire rate, but as you level them up, they get more crazy, like a Beretta that converts to burst fire, or a revolver that becomes a long-range rifle. Even your melee and grenades can get upgrades, from electric grenades to explosive roundhouse kicks.

Our hero, kicking robots like it ain't no big deal.

Our hero, kicking robots like it ain’t no big deal.

Wildweasel’s made some other great mods, like the WWII-inspired Nazis! (which goes great with the Egyptian themed EPIC 2), and the action packed Diaz. Terrorists became one of my favorites, only because of the weapon upgrades. The three I just mentioned are all pretty good mods for Doom, and give enough gameplay changes to make it just as fun. For those who want to live out their action movie dreams without actually getting hurt, Terrorists! will do the job nicely.

(Disclaimer: I might have a slight bias as I am friends with the guy who made this mod. It’s still high quality, though!)

Samsara

(ZDoom forum link)

Ever wanted to play through Doom campaigns with characters besides Doomguy? Well, Samsara adds characters from many old games of the era, from Duke Nukem, to B.J. Blazkowicz, even the heroes from Chex Quest and Marathon make an appearance here. Now playing as each character will allow you to use only that character’s weapons, so you can’t run around with 4-5 weapons from different games, sadly. However, that’s a compromise I can deal with considering the variety of classic characters involved.

Yeah. I'm the Ranger, a friend of mine is the Chex Quest guy, and we're fighting a Baron of Hell. Welcome to Samsara.

Yeah. I’m the Ranger, a friend of mine is the Chex Quest guy, and we’re fighting a Baron of Hell. Welcome to Samsara.

I’ve always loved crossovers between different game series, official and non-official. Samsara scratches that crossover itch. Playing as the various characters gives a much different take on Doom. Nothing’s more fun than ripping through Chex Quest as Duke Nukem, or playing custom levels like Community Chest 4 with Ranger, or bringing firearms to the world of Heretic. There’s even mods that add the enemies from those games, giving us an unusual mix that you normally don’t see in games like this.

B.J. Blazkowicz, Duke Nukem, and the guy from Marathon, all fighting on the same level. What's not to like?

B.J. Blazkowicz, Duke Nukem, and the guy from Marathon, all fighting on the same level. What’s not to like?

Samsara is meant to be played online, either fragging with friends in deathmatch or working together in co-op, with each person choosing different characters for each situation. Though you can play this single player in GZDoom, it’s not the recommended way to play this. Get some buddies together in survival co-op and rip through as many levels as possible. Just make sure you put it on random character for the ideal Samsara experience.

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Game Show a Go Go is a series where I look into game show video games, and games that are game show-like. Today, we travel back to the year 2001 as we remember the days when MTV still played music videos at a reasonable hour, and quiz ourselves on the pop culture that we know from the late ’90s to early 2000s. Hope you know your Blink-182 trivia.

Let’s talk about MTV. Go ahead, make the “Remember when they used to play music videos?” jokes, get it out of your system. That said, MTV was a cultural revolution back in the day. Seeing lots of quirky music videos, then it slowly started expanding to general purpose music programming, such as Beavis and Butt-head and game shows like Remote Control. Eventually MTV’s various TV shows eventually got video games of their own in varying levels of quality, most of them bad.

Remote Control the game show is awesome. Remote Control the video game, however, is not.

Remote Control the game show is awesome. Remote Control the video game, however, is not.

Alas, as we entered the internet age, music videos became infrequent, and we were subject to various shows like Celebrity Deathmatch, punk’d, Jackass and webRIOT. These shows went further and further past the original “Music Television” concept and ended up being more about general pop culture. Nowadays we’re subjected to reality shows involving teen moms and people from the Jersey shore, with maybe some music videos in the middle of the night. But let’s forget about today and travel back to the year 2001, when times were much simpler, and it was more about the music.

Total Request Live, or trl for short, was a show that was part music videos, part talk show, and part “random teenagers screaming over the music video telling us how this Christina Aguilera song is their favorite song of all time.” It lasted several years on MTV before finally ending in 2008, which is surprising considering the state of the network at that point. TRL was where Carson Daly got his start, and he now hosts a podunk late night talk show on NBC that no one watches unless they fell asleep after The Tonight Show and forgot to turn the TV off.

In 2001, Take Two Interactive decided to cut a deal with MTV and make a game based on trl for the PC audience. Enter TRL Trivia. (or as it’s stylized on the box: MTV trl trivia.) I’ll give you three guesses which game this is meant to be like.

If you guessed this game would be a You Don't Know Jack clone, congratulations, you win this old HitClips thing I found in my bedroom. Enjoy the terrible sounds of *NSYNC's It's Gonna Be Me.

If you guessed this game would be a You Don’t Know Jack clone, congratulations, you win this old HitClips thing I found. Enjoy the terrible sounds of *NSYNC’s “It’s Gonna Be Me” through a tinny speaker!

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Game Show a Go Go: Outburst

I mentioned this in the past, but there’s two things I have an unhealthy infatuation with: video games (natch) and game shows. Naturally since I like both of them, I’ve amassed a bunch of game show video games over the years. So I thought, “let’s talk about game show video games.” Because what better thing there is to write about than the 20 different versions of Jeopardy! that I own.

Though, this won’t exclusively cover video game adaptions of game shows, no sir. Naturally there are video games that try to simulate the feel and entertainment of a game show, and I’ll cover those as well. Such as our inaugural entry….

I always wondered what those circles meant…

Let’s jump back to 1995. Hasbro, wanting to get in on the burgeoning video game market, formed Hasbro Interactive that year. Most of their output was games based on their various properties, including Monopoly and Scrabble. Oh, and taking over the Wheel of Fortune and Jeopardy! games when GameTek went bankrupt. The company basically stayed on this path until Hasbro Interactive was bought by Infogrames in 2000, though Hasbro would eventually buy back the rights to make video games based on their various franchises.

Fun Fact: This version of Monopoly was made by Westwood Studios. Yes, Command & Conquer Westwood Studios.

Fun Fact: This version of Monopoly was made by Westwood Studios. Yes, Command & Conquer Westwood Studios.

Cut to 1998. This was around the time when Jellyvision’s (now Jackbox Games) You Don’t Know Jack was immensely popular, and naturally any Tom, Dick and Harry game publisher wanted to cash in by making You Don’t Know Jack-likes for the PC market. Either they tried to make a trivia game styled like Jack, such as TRL Trivia and Austin Powers in Operation Trivia, or they tried to copy the goofy “adult humor” and make their own game show-like game. Enter Outburst.

Remember Outburst? It’s that one board game where you shout out as many answers to a category as you can. It’s not a classic, but it’s one of those party games that gets thrown in along with Taboo and Catchphrase. Hasbro enlisted the development of Outburst by a small games company known as CyberDice. Not to be confused with the company that pumps out Battlefield games every two years, CyberDice was a development studio that only made a handful of party games. From the brief research I did, they worked on this game and Super Scattergories. I’m going to hazard a guess the developer folded shortly after the dot-com bubble burst.

outburst-sampleround

A sample round of play. Clearly I wasn’t thinking like the writers of this game were.

Outburst the computer game is stylized much like a TV game show. You can play by your lonesome or with other players, online or off. The game has multiple rounds of play, all based on the general theme of giving as many answers as they can within the time limit. After some rounds, you can earn bonus points by having the randomizer hit an answer you gave (Shown above). The team with the most points wins after seven rounds wins.

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Ah, the Red Book CD audio standard. Introduced in 1980, it set the standard for audio for the next three and a half decades. But this time, we’re looking at a small portion of that audio standard.

When it comes to video games, CDs were a god damn revelation back in the day. Before then, people were working on cartridges that barely held a few megabytes. CDs held up to 700MB, and developers found out they could use that extra size for things they couldn’t have before on cartridges. Unfortunately, this led to a lot of crappy full motion video games around the mid-’90s, but they also brought us something amazing: CD quality audio.

No longer were developers constrained by the YM2612 and SPC700 sound chips, musicians could now make the music as it was intended to be heard: with live instrumentation (or a close approximation). A fair share of CD-based systems like the Sega CD, the Turbografx-CD, the PlayStation, and Sega Saturn had CD audio support. While playing these games, the rich CD audio played through your television, giving you music that you’d never heard before in video games. Okay, that might be a bit of a stretch these days, but it was a god damn revelation if you were around back then.

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Back in December, I decided to trade in my hunk of junk six year old HP Pavilion PC for a new custom built PC. Running on an Intel i5-4570, 8GB of RAM and a 1TB HDD with Windows 7, I was in PC gaming heaven. I couldn’t quite afford a new video card, so my 3 year old Radeon HD5770 was put into the PC as a stop gap until I could afford a new video card. It worked out great, pushing most of the PC games I had to high settings.

But then, tragedy struck. I saw graphical artifacts while playing Crysis, but thought nothing of it at the time. Several days later, my video card started spinning its fans loudly while I was idling on my PC, temperatures rising by the second. Even with a quick dusting, the card still got loud and didn’t show a picture. It happened to me again: a video card died on me. I got the HD5770 as an emergency replacement for my dead GeForce 8800GT back in 2010, and now I had another dead video card. I was amazed the Radeon lasted that long, maybe pushing all those polygons in those two months was a bit hard on the old gal.

So, for the past month I’ve been playing other games, such as binging on Need for Speed: Hot Pursuit from 2010 and playing through Call of Duty: Black Ops II on my 360. After being annoyed that I couldn’t play much on the PC, I decided to test something. All CPUs these days come with a integrated graphics chip. PC gamers won’t use this, opting to buy a video card to do all the heavy lifting for their gaming needs. I thought I’d give my i5 processor’s integrated graphics chip a shot in the meantime. After installing the newest drivers, I tried a bunch of games on Intel’s own integrated graphics, the HD4600 and saw the results. Boy, I was surprised.

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So, Sega recently announced a new Sonic the Hedgehog cartoon titled Sonic Boom, which comes with a video game tie-in. This was buzzing around the internet for the past couple of days, most notably because everybody couldn’t stop complaining about everybody’s character redesigns.

It’s like Tails is going “Man, what is with these people complaining about us?”

I lost interest in Sonic years ago, the last game I played was Sonic Generations and that was not a fun game for me. Before that, the last games I played were Sonic Adventure 2, Sonic Battle and Sonic Rush. So I’m not an authority on Sonic or anything.

After the announcement, I realized that this will be the fifth cartoon featuring that blue hedgehog. So I decided to watch a few episodes of the previous cartoon series: Adventures of Sonic the Hedgehog, Sonic the Hedgehog, Sonic Underground and Sonic X; and write a bit about them. This will be a fun time indeed. So let’s take a travel through time, and look back at Sonic’s cartoon past.

Took me an hour in GIMP. Put more effort into this than I normally do.

Took me an hour in GIMP. Put more effort into this than I normally do.

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Today, I thought that it’d be interesting to dabble more into my game library, as I have a fair share of games that I’ve gotten or bought over the years. Plus, it’s been a while since I talked about a game on the site, I’m long overdue for this.

Ah, Tony Hawk’s Pro Skater. An awesome skateboarding game that was fun even if you couldn’t do sick tricks on a real skateboard. A long-standing franchise that eventually got the usual Activision treatment of “pump these games out until they stop making us money,” and now pretty much lives on through nostalgic memories of the early games and the occasional new Tony Hawk game that they trot out just to prove the franchise is not dead. Though, the less we talk about Tony Hawk Ride, the better.

I do remember playing the first two games at some point, but since I wasn’t big into skateboarding I missed out on the later games. Thanks to watching Tony Hawk’s Underground speed runs and Giant Bomb playing Tony Hawk’s Pro Skater 3 online a few years back, it’s fueled my interest into the franchise now, and I’m kicking myself for missing out when it was king.

Let’s go back a bit and talk about the original game. Tony Hawk’s Pro Skater came out on a bunch of platforms, like the Dreamcast, Nintendo 64 and PlayStation. But I wasn’t expecting the first game on this system:

Yes. Tony Hawk’s Pro Skater on the Game Boy Color. That’s not the weird part, though, this is the weird part:

This game was made by Natsume. The Harvest Moon guys. I can’t think of a weirder choice for a developer of a portable Tony Hawk game. Honestly, I didn’t even know they made games beside Harvest Moon until I had played this one.

I don’t even remember how I got this game, I think a neighbor had a copy of it years ago and just gave it to me. The only other thing I remember about this game is that I wrote a scathing user review of this on GameSpot. You can probably find it if you look around there, but I’d rather not remember it, much like most of my past writing.

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I’ve mentioned in the past that I collect a bunch of unusual things, such as demo discs and promotional DVDs. I covered a Nintendo Promo DVD from 2002 last year, and mentioned that I had other promo discs that I intend to write about. Well, here’s another one of these.

This is a special promo DVD from Nintendo Power, released around mid-2005. 2005 was a dark age for Nintendo. The GameCube was literally on its last legs, the DS was floundering and the GBA was the only success for the big N. This was before the Wii (or the “Revolution” as it was called) was even revealed. Like the 2002 promo, this disc is chock full of demos for the hottest new games on Nintendo platforms.

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Sega Hot Wheels, from 2003.

Back in late 2012, I wrote about Atari Hot Wheels. These were Hot Wheels cars based on old Atari games that had rather dubious car choices. At the end of the article, I had mentioned that I also had Sega Hot Wheels, and that I’d get around to writing about them someday. Well, now is the time, because I finally completed the whole set a few days ago.

So the Atari ones were not the first video game tie-in Hot Wheels cars. These Sega ones came considerably earlier, from 2003 to be exact. By this time Sega had already abandoned their console heritage and started publishing games for the other game systems like the PlayStation 2 and the Xbox. Each car is based off an existing Sega game from around that time period, and like the Atari Hot Wheels, a few of them are based on unique Hot Wheels lines than real cars. But enough about that, let’s look at the cars themselves:

  • A car from the “Fandango” series based on Space Channel 5
  • A car from the “Phaeton” series based on The House of the Dead III
  • A 2003 Lotus Esprit, based on the Shinobi reboot
  • A car from the “GT Racer” series based on Super Monkey Ball
  • and a custom 2003 Mercury Cougar based on Jet Set Radio Future.

These cars give a perfect snapshot of Sega from this period. This was back when they were experimenting with old series frequently and making sequels to games like Jet Set Radio. This was back when Sega actually cared and made cool new games, as opposed to today where they’re content with pumping out mediocre Sonic the Hedgehog games while making decent bank on the Total War and Football Manager series. But I digress.

The Sega Hot Wheels look considerably cooler than the Atari ones, as they’re based on car lines that would seem grounded in reality rather than the weird toy cars they made for the Atari ones. You could probably use these on those Hot Wheels racing tracks that were super popular twenty years ago. I think I still have mine kicking around somewhere…

As for how I got these, it’s a little more complicated than paying $12 at a Bi-Mart for them. I already had the Space Channel 5Shinobi and Super Monkey Ball cars as they were in a giant bin full of 2001-2004 era Hot Wheels cars that we have that probably have little to no value. I found the House of the Dead III car at a garage sale last year, and picked up the JSRF car at an antique store in Milwaukie, OR for the low low price of 50 cents. So now I have two complete Hot Wheels sets. This, along with having a Back to the Future DeLorean Hot Wheels, makes me have a pretty modest Hot Wheels collection now. Though, I probably won’t start collecting all of them, I do have my limits.

Now, I’m willing to bet that these aren’t all the video game Hot Wheels out there. Knowing Nintendo’s crazy marketing frenzy in the early ’90s, there might be a Mario car. There might’ve been other companies willing to make deals with Mattel for more Hot Wheels tie-ins. If there’s any more like these, let me know in the comments (or on Twitter, Facebook, et al) and maybe I’ll be back here again talking about other Hot Wheels cars based on video games.

What a way to start 2014, with more silly game trinkets…

It’s time to the return of “Video Games According to TV/Movies.” After a several month long hiatus, we’re back with another one that hit the internet waves several years back. Previously, I looked at David Caruso chewing the scenery and giving us the most meme-worthy quotes as I checked out CSI: Miami‘s Urban Hellraisers episode. (You can check that out here.) As we bring the series out of moth balls, we look at another TV show that depicted video games in the silliest way possible.

This time, our suspect is Life, a short-lived police procedural that aired on NBC from 2007-09. Damian Lewis plays Charlie Crews, a former cop who was imprisoned for 12 years for a crime he didn’t commit. Now as a police detective, Crews must solve crimes while trying to solve the mystery of who actually caused the crime he was imprisoned for. It’s like Monk, but instead of an obsessive-compulsive man, we have an eccentric ex-con.

As opposed to Urban Hellraisers, which I watched without watching any prior episode of CSI: Miami, I actually did watch the pilot to understand the premise of Life.The acting is solid, Lewis does a fine job showing off Crews’ personality traits. Though, expect to see a lot of “haha technology has changed since he was in prison” jokes, where in the first episode, I saw him fumble with a cell phone and trying to understand how he’s answering phone calls from his new sweet-ass car.

But I’ve stalled enough. The episode in question is “A Civil War,” from the show’s first season. The episode starts with two Persian-American employees of a gas station killed and stored in a refrigerator, with “GO HOME” splashed on the windows in motor oil. Crews tries to find out who caused it, finding out it’s a hate crime by three perpetrators. Later on in the investigation, they find out there’s a third person, Amir Darvashi (Oren Dayan) who was kidnapped being held for ransom, and they ask for help from the gas station’s owner, Nina Myers Mary Ann Farmer (Sarah Clarke).

I'm sorry, but after watching so much 24, it's hard to see her as anything but a psychopath that might kill anybody at any moment, even in a show like this.

I’m sorry, but after watching so much 24, it’s hard to see her as anyone but a psychopath that might kill at any moment, even in a show like this.

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A few days ago, I had snagged this wonderful gem:

Streets of Rage 2, a Sega Genesis classic, for $5. Initially I passed on this, but then I realized it’s Streets of Rage 2, a freakin’ Genesis classic. That Yuzo Koshiro soundtrack! Who could pass that up? The dummy writing this. Thankfully, I was able to correct my mistake and grab it as a wonderful addition to my Genesis collection, along with a Sonic cartridge compilation called Sonic Classics.

Granted, it’s just a cartridge copy and it isn’t in the best of shape, but it’s nice to have. There’s something special about this cartridge: The giant “NOT FOR RESALE” label on it. Anyone who’s into collecting Sega Genesis stuff may have also seen the big “NOT FOR RESALE” stickers on copies of Sonic the Hedgehog. My Sonic the Hedgehog 2 came with my Sega Genesis long ago also with a “Not for Resale” sticker on it. Many pack-in games on the Genesis also came with the “not for resale” sticker on them. It made me wonder: Why is this ugly text on there, and what was its purpose?

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